The developers behind it implemented a similar error code methodology that we saw with the PS3 Error Codes, and the community jumped on-board and helped completing the various steps in solving most of them. Mourning aside, the truth is that the PSP platform was a fully functional and established system, and troubleshooting the console wasn’t problematic at all. Fast forward to the year 2021, and the PS Vita was discontinued, leaving an open wound within the handheld gaming community. Soon enough Sony decided to scrap the sliding mechanism idea and re-visit their initial idea, with the PlayStation Vita being their latest and greatest console. Once that trio finally proved to Sony that UMD Discs and proprietary SD cards aren’t the solution, they started experimenting with internal memory, but added in a sliding mechanism to further anger the crowd, and so was the PSP Go born, under the code name PSP-N1000.Īs you can imagine, the users didn’t bite, and Sony struggled selling even a handful of the consoles, at some points hardly reaching 20 sold units per week (not 20 thousand, just 20). We first had the chubby model under the code name PSP-1000, which the gaming community jokingly named the “Fat Model”, after which came the upgraded PSP-2000 Slim & Light Edition, followed by the Bright & Light PSP-3000. It was an excellent idea backed up by great games, but placed behind an outdated vision and a stubborn company that gambled on exclusivity in hardware and essentially failed… Sony did try to fix it, heck, we saw five different hardware updates over the course of 8 years, but with every new iteration we would have a handful of other problems. Although the device was discontinued many years ago, the PSP wasn’t a failure per se. The earlier models of the PlayStation Portable (PSP) left a huge mark on the gaming community, especially when it comes to JRPG’s and platformers, as well as some unique games that made use of Sony’s technology in full (I’m looking at you, LocoRoco!).
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